Bogomil Petrov


Game Developer / XR Specialist


  • Home
  • Work
  • About Me
  • Blog
  • Resume

Bogomil Petrov



Game Developer / XR Specialist



Creative professional with a BA degree in Creative Virtual Reality from Falmouth University and more than 3 years experience in Game Development, Game Design, Systems Design and Scripting. I am extremely passionate about all XR Technologies and am determined to focus all my energy in building the future. In my mind Immersion is the next step in evolution of Live Interactive Digital Experiences and can't wait to see what lies ahead!






more

Projects I have been a part of:



From University to Industry. - a showcase of the past few years.



This section contains information about all projects I have worked on the past few years. From Prototypes, Solo Experiments and Proof of Concepts to Multi-Year projects with multiple Teams, Released Games and Industry Work.



🆕 Divide





Divide is a new Prototype game I'm working on which fully illustrates my vision for the future of Immersive Mixed Reality Gameplay.

It will run on HoloLens 2 and require both Mixed Reality Input and an Xbox One Wireless controller for even more possibilities.


more

Immersive Business Primer





A Hotel “hub” for multiple different VR experiences placed in “Rooms”. This Virtual “Hotel” environment will be connected to real life by having physical walking movement by being mapped 1:1 to the real room in Immersive Business and hopefully put the Users under the impression they can explore “forever”.

-Design Lead, UX, Audio, Real Time Animation, VR Tech, Systems Design.


more

Paralight





Paralight is a Co-Op Puzzle Adventure game where players choose between Sana or Ari, and work together to get back home. I was as a Systems Designer, Puzzle Designer, Camera Animation Designer with rapid prototyping and C# script implementation for all relevant content I worked on.


more

Immersive Business Miner





The Immersive Business Miner project is a Mixed Reality application built for the HoloLens 2. As an Immersive Technician working at Immersive Business on Penryn Campus I helped develop this project which serves as an interactive holographic representation of a real mine underground in Cornwall.

-UX, UI, Scripting assistance.


more

Rapture VR





A Virtual-Reality Hand-Gesture Psychedelic-Rhythm Game.

-Eliciting Retention of Memories and Provoking Self-Examination via Sensory Emotional Ques and Triggers in a Virtual Reality Context.

-Research Artefact


more

ZEUS VR





Zeus VR is a First Person Fighting game built in Unreal Engine where the player is fighting various ranged and close enemies with a sword in Virtual Reality.

-Narrative, Player Direction, UX


more

VERTICE





Vertice is one of the first Interactive Games I designed and developed as a prototype. All game scripts and logic, gameplay and narrative elements are custom made in Unity.


more

About Me





Game Developer with a burning passion for Immersive Experiences.



My name is Bogomil Petrov and I'm currently a 3rd Year student studying Creative Virtual Reality at Falmouth University. I have lived in Falmouth for the past 3 years and have been working on various projects along the way with different students. Due to my interest in all the ways technology can let us create and express ourselves I am versed in various subjects such as Video Editing, Photo Editing, Music Production, Sound Design, Graphics Design, etc. My main passion however is still Live interactive worlds through Game Development and Design. This has proven to be a great advantage while living in Falmouth as it has allowed me to connect with students easier by finding common interests which opens up possibilities for collaboration in the future. Alongside University I am an Immersive Technician/Developer for Immersive Business in Penryn, Cornwall, where I am working together with a team to build a VR project alongside assisting client with anything VR, MR and AR related, I am extremely passionate about all XR Technologies and am determined to focus all my energy in building the future. In my mind Immersion is the next step in evolution of Live Interactive Digital Experiences and can't wait to see what lies ahead!



Software and Skills

All the Software, Platforms, Industry Skills and Knowledge Ive gained over the past few years.


Unity Engine

96%

Visual Studio

83%

Adobe Creative Cloud Apps

63%

Unreal Engine

40%

All Major Mobile & Desktop OS

93%

Microsoft 365

95%

Reaper DAW

70%

Interdisciplinary Understanding

97%

VR & MR Development

87%

Flatscreen 3D Game Development

92%

Flatscreen 2D Game Development

56%

Agile Methadology

96%

Version Control

86%

C#

87%

Troubleshooting and Problem Solving

96%


Blog Posts



A Collection of some of the Experiments, Research and Fun stuff I do in my off time:



01/12/2021



🆕 Divide - A final Prototype Update



And it's here... A Finished Prototype running on the HoloLens 2. I must say that it looks and feels rather fun to play as the world reacts fully dynamically to the Player. Its time to set sights towards Release!


read more

23/11/2021



🆕 Divide - The Technical Side of Things



It seems like forever since the start yet so little time has passed. The project is really shaping up to be something I can be proud of.

Here is an in-depth look at all the systems and logic of Divide.


read more

02/11/2021



🆕 Divide - A spark of magic...



This is a very early development update. There seems to be a lot of fun to be had wit this idea. After some Experiments I'm even more interested in Mixed Reality.


read more

17/10/2021



🆕 Divide - Statement of Intent



A Statement of Intent outlining my original vision, goals, ideas and general direction regarding the project. I feel that there is something here with this one...


read more

18/11/2020



Inspiring Curiosity in Paralight – The Plan,Timeline, Research and execution.



Inspiring Curiosity within a Third-Person Asymmetric Co-Op Puzzle game using Targeted Design choices.


read more

13/05/2021



Rapture VR A Virtual-Reality Hand-Gesture Psychedelic-Rhythm Game. - PostMortem



Eliciting Retention of Memories and Provoking Self-Examination via Sensory Emotional Ques and Triggers in a Virtual Reality Context.


read more

23/02/2021



A Statement of Intenet of bringing Rapture VR to life



Exploring the Concept and Application of Hand Tracking Gestures and Rhythmic Spatial Audio Beats in a Virtual Reality Psychedelic-Rhythmic-Magic Game


read more

09/2018



Vertice - A case study



This was the very first game I designed and made myself back in 2018. The article is from back then so please don't mind the style of writing...


read more


bogomiljpetrov@gmail.com

Bogomil Petrov


Game Developer / XR Specialist