Project specifics:
-Virtual Rooms and locations are mapped 1:1 with the Physical World Locations in Immersive Business
-Full realistic movement by physical walking.
-A highly detailed and believable Realistic environment running on HDRP in Unity.
-Perception/Immersion techniques derived from research to simulate and infinite environment and infinite walking.
-A Framework for easy further expansion and Project Continuation.
-OpenXR for maximum platform/device compatibility.
-A Modular System Allowing for the easy porting of parts or experiences to HoloLens 2, Oculus Quest and other standalone devices.
-User Interactions with the environment grounded in “Reality” for maximum believability.
-A well-polished and robust experience fit for an Enterprise-oriented use-case.