Vertice





A Low-Poly prototype of a fast-paced space-based flying game built in Unity Engine.



This is the very first game I worked on.





Vertice uses 3D Models from the Google Poly platform published under a CC-BY 3.0 license. This gave me the opportunity to freely play around with the game engine while still building something that I liked. The scripting was done using Visual Studio and a few of the models were touched up in Blender.


In the game, you fly around a futuristic city where you try not to crash into the buildings while collecting orbs within a time limit. Not all of the game is finished but I am continuing to work on it every day.


I am quite new to the world of Game Design but I find the gaming industry fascinating and will continue to improve my skills and the game in the future.


Models used:


Venom Scout by Aaron Clifford

Mega City v2 by Reij Bijlsma